note Monster Hunter got a Vita port of of the PS3's Monster Hunter Frontier G but new games in the series jumped ship to the 3DS this time around, while GTA studios Rockstar Games ignored both handhelds entirely. More impressive efforts such as Killzone: Mercenary would only come years after initial enthusiasm was already depleted, and the Vita did not receive a new title in the Grand Theft Auto and Monster Hunter series, which were killer apps for the PSP. The most notable of these failures included the critically panned launch title Call of Duty: Black Ops Declassified. However, these games were made by different developers than their console counterparts, with critics viewing most of these new Vita installments as B-Team efforts that sorely lacked in quality compared to the main console branches of their respective series. Like its predecessor, Sony's initial message was that the PlayStation Vita would offer console-quality gaming on the go, and it sought to prove this with a launch year lineup that mainly consisted of new entries in major console franchises such as Uncharted and Resistance.before losing almost 80% of its sales numbers the next, being outsold on Christmas week not just by its main competition note at one point, the Nintendo 3DS was outselling it by 47:1, but by the original PSP as well.įor all the right moves that Sony made following their two previous systems falling below expectations in terms of sales, Sony still had some difficulties getting the Vita off the ground: So naturally, when it was released in Japan on December 17th, 2011, it performed well for its debut week. Combine all that with the 3DS struggling throughout its first year, and gaming pundits quickly crowned Sony's handheld as the obvious consumer buy over Nintendo's offering. And its cheapest model, the Wi-Fi only version, was the same price as a 3DS at launch. Unlike Nintendo, who would only use connectivity between their home and handheld hardware lines sparingly, the Vita would work together with the PlayStation 4 to give owners of both access to "Cross Play" (a cloud-saving system that allowed gamers to take up and continue their console games on their Vita using the same save file) and "Cross Buy" (buying the PS4 version of a game also gave one the Vita version, and vice versa). The system was visually stunning, offering PlayStation 3-level graphics at a resolution of 960×544, far surpassing the visuals offered on the rival Nintendo 3DS's 400×240 screen. Just as the PSP before it, gaming media proclaimed the Vita to be the Nintendo Killer. Long story: Debuting at the beginning of 2011 in a private press conference by Sony under the name "Next Generation Portable" (or "NGP"), and bestowed with the official name of PlayStation Vita at E3 2011, pre-release reactions to Sony's newest handheld eerily mirrored those of its predecessor. Despite the bad luck the Vita suffered, the handheld developed a small yet passionate cult following with smaller Asian studios and Western Indie Game makers still developing games for the system long after Sony gave up on the system, along with modders finding exploits to make the most out of the Vita's hardware. While the Vita struggled to cultivate a user base outside of its home market and became the company's lowest-selling system, the device managed to perform well enough in its home country thanks to Japan's growing preference for handheld gaming over home consoles. Short story: Sony Interactive Entertainment's successor to the PlayStation Portable turned the company's "successful failure" in the handheld gaming market into an outright financial failure.
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